Reload animations..
#13
(24 May 14, 08:34AM)RKTnoob Wrote: IMO it's more important to see other players reloading their weapons...Seeing another player reloading could mean life or death, seeing myself reloading could mean a yawn or not.
You're right mate, like i said "adding animations to enemies would be nice"... But i'm gonna tell ya something, how we can know when a enemy is realoading? Most of the experienced/good players of AC community are accostumed to settting the sound volume to the max, as me.

It could be difficult to see the reload animation in enemies, since players use this strategy/tactic of the A & D buttons when they are shooting or moving as a way to avoid bullets... So we need to discuss this more... We need the devs.
Thanks given by:


Messages In This Thread
Reload animations.. - by MykeGregory - 22 May 14, 04:28PM
RE: Reload animations.. - by Skinny-Dog - 22 May 14, 04:58PM
RE: Reload animations.. - by ExodusS - 22 May 14, 11:24PM
RE: Reload animations.. - by MPx - 23 May 14, 01:52AM
RE: Reload animations.. - by Waffles - 23 May 14, 06:17AM
RE: Reload animations.. - by Vanquish - 23 May 14, 06:28AM
RE: Reload animations.. - by Felix-The-Ghost - 23 May 14, 08:18AM
RE: Reload animations.. - by DrauL - 23 May 14, 08:26AM
RE: Reload animations.. - by MykeGregory - 23 May 14, 02:21PM
RE: Reload animations.. - by Boomhauer - 24 May 14, 12:08AM
RE: Reload animations.. - by RKTnoob - 24 May 14, 08:34AM
RE: Reload animations.. - by MykeGregory - 24 May 14, 09:08AM
RE: Reload animations.. - by Skinny-Dog - 24 May 14, 01:24PM
RE: Reload animations.. - by MykeGregory - 24 May 14, 03:09PM
RE: Reload animations.. - by RKTnoob - 24 May 14, 04:40PM