Reload animations..
#1
This is probibly the number 1 thing i mention in terms of ACs development and i would to take a moment to discuss it.

Having this implemented would make the weapons look alot more polished! Obviously a /reloadanim 1 option should be added for lower end machines.

But its also HOW the weapons would be reloaded that i'v been thinking about.

First, the SMG.
I always looked at this weapon and thought it to look like an MP5.
so I would imagine the best type of animation for this would look like https://www.youtube.com/watch?v=lEl7qsV7cXg]THIS (Or similar)

Assault Rifle.
Now the handle that can be seen on the top of the AR i have only seen on full sized machine guns.
But, these weapons (AFAIK) Are not based on actual weapons in real life so you could have any type of generic rifle reload animation. You could even have something fancy like the FAL for the CoD series.
https://www.youtube.com/watch?v=3d-FlFM8Ql0

Sniper
The sniper to me always seems bolt action. Much like the Intervention from CoD.
BUT, this would mean 2 different animations. 1 for the full reload and another for reloving the spent shell.

Something like this..
https://www.youtube.com/watch?v=VQ6uBdG50Kc
and
https://www.youtube.com/watch?v=iBFAPOazVdc

I think the carbine would a similar reload. Or should it have its own seperate animation?

Shotgun..
Obviously pump action..(You can even see the hand loading it) BUT is it under loaded or side loaded.
Something like this would look good
https://www.youtube.com/watch?v=7Pxq2XFqcnU

The main thing to consider with this one is the reload will have to take the same amount of time everytime
So it would not make sense that it takes the same amount of time to reload 1 shell than it does 4. Suggestions/ideas would be helpfull on this one..


Looking at it now, you can see it has a clip in game. So reload time should not be an issue.
Something like an AA12 reload would suffice
https://www.youtube.com/watch?v=InZAQXcSuCc

Pistol
Pistol is pretty basic.. Clip loaded.
https://www.youtube.com/watch?v=6LYgK55v1Rk

Now bare in mind. The links I have posted would not reflect quality of animations if they were added. Its just to give you an idea of what they might look like.
..discuss..
Thanks given by:


Messages In This Thread
Reload animations.. - by MykeGregory - 22 May 14, 04:28PM
RE: Reload animations.. - by Skinny-Dog - 22 May 14, 04:58PM
RE: Reload animations.. - by ExodusS - 22 May 14, 11:24PM
RE: Reload animations.. - by MPx - 23 May 14, 01:52AM
RE: Reload animations.. - by Waffles - 23 May 14, 06:17AM
RE: Reload animations.. - by Vanquish - 23 May 14, 06:28AM
RE: Reload animations.. - by Felix-The-Ghost - 23 May 14, 08:18AM
RE: Reload animations.. - by DrauL - 23 May 14, 08:26AM
RE: Reload animations.. - by MykeGregory - 23 May 14, 02:21PM
RE: Reload animations.. - by Boomhauer - 24 May 14, 12:08AM
RE: Reload animations.. - by RKTnoob - 24 May 14, 08:34AM
RE: Reload animations.. - by MykeGregory - 24 May 14, 09:08AM
RE: Reload animations.. - by Skinny-Dog - 24 May 14, 01:24PM
RE: Reload animations.. - by MykeGregory - 24 May 14, 03:09PM
RE: Reload animations.. - by RKTnoob - 24 May 14, 04:40PM