[split] an essay about AC development
#11
I think this game still has a very constant player base which is certainly not big enough to unlock AC's full potential, but which is enough to keep it going and attract new players.

A point which comes to my mind is the excessive use of aliases by many players on pubs. New players hardly see the community ingame and if they don't bother to look for it, they wont find it. We hide. Why?

When 1.1 got released, dev's asked for test persons on #assaultcube - which is no very frequented channel nowadays. A more effective method would be necessary and the forum seems to be a quite obvious place, maybe fixed testing times? I realize that IRC is becoming more and more unpopular and I also realize that not everyone wants to install software like TS3 where many people now idle, instead of IRC, so the forum is the only place of reaching the comunity for devs to organize such events, as we all hide ingame.

While writing this post I thought: "why am I even posting it makes no difference on here anyways, thats also the same I feel about mapping" Where does this opinion come from? Do others share it? At the same time I do not feel like this game is dead, I still enjoy playing after almost 6 years now and around .45| it's also very active.

Sorry if I might have been offtopic - I pretty much only read Cemer's post but wanted to voice myself ;)
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Messages In This Thread
RE: [split] an essay about AC development - by Robtics - 21 May 14, 08:15AM