20 May 14, 10:15PM
@1Cap Your idea about Scrum seems to me very interesting. I'm so eager to research about it more.
P.S : واقعا شگفت زده شدم. خیلی خوب فارسی حرف می زنی.
@Drual
On the other hand, it's true that AC is a totally Free OpenSource game. But it's kind of a traditional mistaken belief if we assume that any free game must have a equal meaning to a crap amateur game. I can name lots of games outside that they are free but they are professional too and even they can easily compete with the commercial similar games. Even at 2006 when AC got born, it could easily compete with the commercial alike games, such as CS(and it was so far better than it in so many aspects, IMO). No matter of how big or small is a project; The schedule is the main essential part of all successful projects. The fact is that, AC game has been developed in 8 years and has been expanded a lot but the whole structure has been being untouched. If we see the weaknesses and still want to stick into traditions (only because we're used to work like that), personally I really doubt if any AC would be exist in the next decade.
P.S : واقعا شگفت زده شدم. خیلی خوب فارسی حرف می زنی.
@Drual
Quote:It's a game where the devs use their free time, not EA.That's exactly what this essay is talking about. Since the developers do everything in their free time and they are a few, it is supposed to be useful to find a way to increase the efficiency of the developers' team with the current resources in hands, IMO. Actually the whole idea came into my mind couple of months ago when you set up a Logo design competition for AC Radio. I got really surprised when I saw many people from the community participated with their works. That was the time I asked myself "when AC has these all talented 2D designers, why not use this potential into the game?". I'd let you answer that question yourself.
On the other hand, it's true that AC is a totally Free OpenSource game. But it's kind of a traditional mistaken belief if we assume that any free game must have a equal meaning to a crap amateur game. I can name lots of games outside that they are free but they are professional too and even they can easily compete with the commercial similar games. Even at 2006 when AC got born, it could easily compete with the commercial alike games, such as CS(and it was so far better than it in so many aspects, IMO). No matter of how big or small is a project; The schedule is the main essential part of all successful projects. The fact is that, AC game has been developed in 8 years and has been expanded a lot but the whole structure has been being untouched. If we see the weaknesses and still want to stick into traditions (only because we're used to work like that), personally I really doubt if any AC would be exist in the next decade.