About AC development (part 3)...
#15
[1] hudextra messages? (combo, cover, defended, etc) - would you miss them?

Annoying spam, I wouldn't miss (I have it turned off).

[2] score points in general? (in addition to flags and frags) - would you miss them?

Incomprehensible and annoying, because it affects automatic autoteam, which is broken nowadays. So I wouldn't miss, I would be happy (I have it turned off in scoreboard).

[3] team pistol frenzy, team last swiss standing? ever played?

Probably yes, I don't remember now :). Quite boring modes for me. Probably grenades should be disabled in (t)lss.

[4] survivor (last man standing), team survivor? have you ever played that? would you mind minor changes to those gamemodes?

I played rarely. Waiting after dead is boring, usually it is much longer than in osok or tosok.
"Minor" change - idea from Digital Paint Paintball 2: dead players land on the same map in "parallel" reality and there play insta or something similar, till round in main world will be over. Waiting won't be so boring then. ;)


[5] keep the flag (non-team)? do you go after the flag, or do you spend your time fragging random enemies? would you mind, if in ktf only flags were counted? (that was the original intention of the gamemode)

I go after the flag. It would be interesting experiment, if only flags will be counted. But difficult to say, whether it will cause more positive or negative effects.
Thanks given by:


Messages In This Thread
About AC development (part 3)... - by stef - 11 May 14, 06:38PM
RE: About AC development (part 3)... - by MPx - 11 May 14, 09:20PM
RE: About AC development (part 3)... - by XFA - 12 May 14, 07:39AM
RE: About AC development (part 3)... - by stef - 12 May 14, 08:30AM
RE: About AC development (part 3)... - by jamz - 12 May 14, 08:10PM
RE: About AC development (part 3)... - by grenadier - 15 May 14, 09:28PM
RE: About AC development (part 3)... - by stef - 10 Jun 14, 11:25AM