About AC development (part 3)...
#7
from anonymous:

hudextra messages? (combo, cover, defended, etc) - would you miss them?

I'm not completely sure to understand what the purpose of hudextra messages was, neither if this appeared for everyone to see on the server (sorry, I just dont remember). That'd serve as giving a general idea of what's happening on the game and who's doing these actions (combo,covering,defending) could be potentially useful to recognize patterns in the opponenet team, useful with reduced amount of players, such as inter/clan matches. If is just visible from the player side otherwise, then I don't see any good reason to miss it.

score points in general? (in addition to flags and frags) - would you miss them?

They work as a reference, just as Flags serve as a reference to know which team is winning on a CTF game, Frags/Death tell us who's having the higher ground or at least a general view of how the match progresses, both for the team and yourself.

Score is measured by your actions, such as covering, flag scoring, defending, etc. Can be considered as information based on how high it is, however at first glance is just that, a number. unlike frag/death/flags, it can't be interpreted properly unless you put exhaustive attention to every action of certain player, and what every value added to his score means as an action, which is unlikely to happen.

In short, I wouldn't miss Score, just as I didn't miss Ratio on scoreboard.

team pistol frenzy, team last swiss standing? ever played?

Pistol Frenzy its a fun mode to play with friends, other than that, I never considered as a mode to be played competitively, and the fact its non existent on public servers, doesn't help neither. I have only played LSS and that's all I know from that mode.

survivor (last man standing), team survivor? have you ever played that? would you mind minor changes to those gamemodes?

I have played survivor a lot with friends, I personally enjoyed the fact you were helpess (no pick ups, no armor), and depended only from your skill and map knowledge. That was until the mode got Kevlar's and Helmets, that kind of killed its charm for me, consireding that it was completely different from DM, you had one shot, one opportunity, if you dropped your spaghetti (totally not a reference to a white rapper song), that was it.

As for team survivor, I didn't like it as much, not because it's bad, just because you depended much on communication, it fits with the strategy part of game, that can be properly achieved by playing with a clan or a close circle, and at the time being, I'm not up for any of that.

keep the flag (non-team)? do you go after the flag, or do you spend your time fragging random enemies? would you mind, if in ktf only flags were counted? (that was the original intention of the gamemode)

I gotta admit I lack of the proper skill to match good players on this mode, as I struggle to close or corner them, this with more players, becomes tougher if people is just trying to kill you even though you are not carrying the flag. If flags were countered only, may help to get rid of those players, but tbh, producing changes expecting to mitigate bad habits on some players is a hard guess and it shouldn't be the main focus. Still, I'm not against it.
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Messages In This Thread
About AC development (part 3)... - by stef - 11 May 14, 06:38PM
RE: About AC development (part 3)... - by MPx - 11 May 14, 09:20PM
RE: About AC development (part 3)... - by XFA - 12 May 14, 07:39AM
RE: About AC development (part 3)... - by stef - 12 May 14, 08:30AM
RE: About AC development (part 3)... - by jamz - 12 May 14, 08:10PM
RE: About AC development (part 3)... - by stef - 10 Jun 14, 11:25AM