About AC development (part 2)...
#14
so, question 1: what do you think about that? did AC lose some of it's speed due to those changes? should nade pickups be in pairs again, should nade carry capability be "2" again, should armour be single-strength again?
- I did not think of it in this way until you first mentioned it. The speed loss might be one of the factors that made me stop enjoying newer versions. As for nade pickups, I didn't really see a problem of "nade spamming" that the others talk about - it is quite easy to avoid nades IMO. Then again, I might be biased - I like to think of nades as my speciality. I would prefer them being 2 per pickup. Armour - yes, prefer 1.0 version armour to current version.

2. do you take the time after respawn to fill up nades and armour?
- Public games, I usually go towards nades and then towards enemy base, ignoring armour unless it is on the way. If it proves to be too difficult to even touch the enemy flag because of campers stocked up on armour, then I make it a point to fill up on armour - only if I am really pissed off at the enemy for being pricks, however.

3. what do you think about the frag reduction of nade kills from "2" in 1.0 to "1" now?
- There are few things more beautiful in AC than a well placed nade. It deserves 2 frags.

4. are helmets of any use or are they just pacman fodder?
- Some might say, if the helmet actually did it's job of acting like a helmet instead of half armour, it could be of some use. Right now, it is just a waste of time and encourages camping, especially with the way they are placed on most maps.

5. what do you think about trickjumping?
- I wasn't aware of these so-called "exploits" before. Edge-jumping seems harmless to me, and it might be useful as a game mechanic wherein, say, akimbo is kept in a hard to reach place. People rifle jump already - I don't see this as that much different than a rifle jump, except that now people using other weapons can do it too. I haven't played enough clan wars in newer versions to know if it makes a huge tactical difference. I guess, it would be useful in gema maps as well.

6. what's your favourite weapon? did you consider the nade to be a possible primary weapon in 1.0?
- Sniper Rifle, if I'm feeling accurate enough. I fall back to SMG otherwise. I would say that I used more nades than fired bullets from my sniper rifle in 1.0, so yes, it could be considered to be a primary weapon.

7. do you use cubescript to customise your client? do you write the scripts yourself, or do you get them from someone else?
- No. I don't even have grenadier's demo script, which might be useful...

8. should servers provide a diversity of maps and modes - or do you prefer single-mode servers?
- If there were fewer servers, it would make sense to rotate maps and modes. To me, if I had only one server to connect to with a decent ping, I would like it to rotate modes. But given that today, each IP runs more than one server on different ports, single mode (with rotating maps)

9. what do you think about gema servers and servers running camper 24/7?
- It is the server owner's right to decide what maps to run on their servers. But it harms the game to run these maps. It is definitely annoying to see 9/10 servers with players running those maps. I think, people who are disappointed that they don't have a single server to play regular maps on, should try joining an empty one. From my experience, it fills up quite quickly - because there are many others, waiting a non-empty server with regular maps.

10. a more technical question: would you care, if servers could only be hosted on linux machines?
- Personally, no, I don't care. But, I don't know how many people play AC at LAN parties, which typically are all-windows. And I don't know, how many people graduate from LAN parties to full online mode. It might kill the number of new people hearing about the game. But it would also kill the some amount of low end home servers that run today. It is a trade-off, but not sure if it is a decision that needs to be taken at this point. On a side note - server wizard should definitely be killed.
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Messages In This Thread
About AC development (part 2)... - by stef - 09 May 14, 05:34PM
RE: About AC development (part 2)... - by MPx - 10 May 14, 02:19AM
RE: About AC development (part 2)... - by XFA - 10 May 14, 05:19AM
RE: About AC development (part 2)... - by stef - 10 May 14, 09:42AM
RE: About AC development (part 2)... - by Jg99 - 11 May 14, 06:16AM
RE: About AC development (part 2)... - by RantingHuman - 11 May 14, 07:51PM
RE: About AC development (part 2)... - by jamz - 12 May 14, 07:56PM