About AC development (part 2)...
#13
Q: what do you think about that? did AC lose some of it's speed due to those changes? should nade pickups be in pairs again, should nade carry capability be "2" again, should armour be single-strength again?

A: Yes, it definitly took out some speed, though added quite a tactical aspect in my opinion. After all, a fully stacked up kevlar does compensate for slower reaction and less accurate aim, which made the game a lot more enjoyable for me. Only picking up one nade at a time is fine with me, since it brought down the insane nade-spamming, which was a real pain at some point. From a mapper's point of view I considered helmets to be sort of a motivation to get players on certain routes on the map, which might be ignored otherwise. However, I have no evidence whether this does work or not, to be honest.

Q: do you take the time after respawn to fill up nades and armour?

A: Pretty much always trying to maintain 100 kevlar, while one nade at a time is enough usually. In fact, eventually I've adapted a slightly more defensive playing style and often are rather falling back for refreshing health and kevlar, than rushing into the enemy base straight from the spawn.

Q: what do you think about the frag reduction of nade kills from "2" in 1.0 to "1" now?

A: Don't care too much actually and I wouldn't mind if any kill is considered one frag on the score board.

Q: are helmets of any use or are they just pacman fodder?

A: Grabbing one helmet alone doesn't make much of a difference indeed, but I can't really agree on that pacman agrument. I regard pickups as vital part of the game and just like rushing for health and ammo, helmets allow you to keep kevlar protection in place.

Q: what do you think about trickjumping?

A: I've been appriciating the edge-jump feature from day one and I wouldn't even remove that jump-crouch-jump "exploit", if it could only be performed by actual action rather than scripts/macros.

Q: what's your favourite weapon? did you consider the nade to be a possible primary weapon in 1.0?

A: I'm changing through all weapons according to the map, mode, personal mood and depending on my opponent's weapon choice. When things are getting tough, I'll always fall back to SMG, but I love to use the carbine, even though the rate of fire is a little to low, in my opinion.
I can't tell which version it was, though at some point there used to be individuals that indeed gained more kills with nades, than any other weapon. These players actually did not spam, but master the timing and bounce behavior. I even believe that there was quite an uproar, when the latter was changed.

Q: do you use cubescript to customise your client? do you write the scripts yourself, or do you get them from someone else?

A: Used to have a whole lot of more or less usefull scripts in place, while most of them were aimed at supporting map editing and had no use while actually plaing. The only game relevant script I kept is a primary/secondary if-statement bound to a key.

Q: should servers provide a diversity of maps and modes - or do you prefer single-mode servers?

A: Completely strict single-mode will become boring rather quickly, I guess. Though, changing from a 6vs6 CTF to any FFA mode is not quite a smart map rotation entry. Well, I always enjoyed servers, which changed through all those flag-modes available. So, I'd prefer something like mode-group servers, like flag-servers, t/osok-servers and so on.

Q: what do you think about gema servers and servers running camper 24/7?

A: I'll probably never understand, why anyone would play "gema" online and even dedicated servers are needed. After all, there is zero teamplay and other people are more likely to get in your way. Though, as long as such servers are obviously named as such, I can still avoid them easily.
Those camper maps, which exploit all kind of bugs, like one-way-walls are a general pain and have nothing to do with fair play, not to speak of fun. If those glitches were fixed, we wouldn't need to care about servers hosting them 24/7.

Q: a more technical question: would you care, if servers could only be hosted on linux machines?

A: Would definitly cut off a lot of Windows-only-noobs, like myself. However, if there are good reasons to do so, I'd go on and deal with it anyway.
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Messages In This Thread
About AC development (part 2)... - by stef - 09 May 14, 05:34PM
RE: About AC development (part 2)... - by MPx - 10 May 14, 02:19AM
RE: About AC development (part 2)... - by XFA - 10 May 14, 05:19AM
RE: About AC development (part 2)... - by stef - 10 May 14, 09:42AM
RE: About AC development (part 2)... - by Jg99 - 11 May 14, 06:16AM
RE: About AC development (part 2)... - by Mr.Floppy - 11 May 14, 01:02PM
RE: About AC development (part 2)... - by jamz - 12 May 14, 07:56PM