About AC development (part 2)...
#9
1: what do you think about that? did AC lose some of it's speed due to those changes? should nade pickups be in pairs again, should nade carry capability be "2" again, should armour be single-strength again?
(i am not pro) I don't have problems with these changes. It is player's decision (strategy) to do pacman or rush. For speed of the game i would low max armor value. For example 1 armor +40 and helmet +20, so max 60 armor. The nades are OK.

2. do you take the time after respawn to fill up nades and armour?
No, i am rush mind.

3. what do you think about the frag reduction of nade kills from "2" in 1.0 to "1" now?
2 frags for knife kill, for headshot and for nade kill.

4. are helmets of any use or are they just pacman fodder?
pacman but no hate against greedy people

5. what do you think about trickjumping?
no strange dancers in game

6. what's your favourite weapon? did you consider the nade to be a possible primary weapon in 1.0?
sniper, nades shouldnt be primary weapons

7. do you use cubescript to customise your client? do you write the scripts yourself, or do you get them from someone else?
scripts should be used for administration or communication or mapping ...

8. should servers provide a diversity of maps and modes - or do you prefer single-mode servers?
i dont have problem with single mode/map servers for 24/7. It is better to keep people on their servers than fight with them in voting after end of each round. They can convert good maprot to 24/7 tosok douze.

9. what do you think about gema servers and servers running camper 24/7?
official maps should be at the top of server list, custom maps at the bottom.

10. a more technical question: would you care, if servers could only be hosted on linux machines?
this question is windows racism :)
Thanks given by:


Messages In This Thread
About AC development (part 2)... - by stef - 09 May 14, 05:34PM
RE: About AC development (part 2)... - by MPx - 10 May 14, 02:19AM
RE: About AC development (part 2)... - by XFA - 10 May 14, 05:19AM
RE: About AC development (part 2)... - by stef - 10 May 14, 09:42AM
RE: About AC development (part 2)... - by Alien - 10 May 14, 01:23PM
RE: About AC development (part 2)... - by Jg99 - 11 May 14, 06:16AM
RE: About AC development (part 2)... - by jamz - 12 May 14, 07:56PM