05 May 14, 09:20PM
Most parts of the game engine treat the map as twodimensional - as does, for example, the occlusion algorithm. And when you're looking straight down, you are looking in all directions - it doesn't matter how far.
However - for a game engine made for ego shooters, it's not a real issue.
However - for a game engine made for ego shooters, it's not a real issue.