openAL and Assaultcube
#1
Sorry netbeans is weird. Does anyone know how openAL and assaultcube are... connected? I tried porting sound portion of cube.h into sound.h and sound.cpp, and then audio manager stuff too. But I get errors on ALUint or something and have thus far failed to track down an error. Anyone know how these things connect?
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Messages In This Thread
openAL and Assaultcube - by Mousikos - 28 Apr 14, 06:02AM
RE: openAL and Assaultcube - by TheNihilanth - 28 Apr 14, 11:59PM
RE: openAL and Assaultcube - by Mousikos - 29 Apr 14, 12:21AM
RE: openAL and Assaultcube - by Mousikos - 01 May 14, 06:19AM
RE: openAL and Assaultcube - by TheNihilanth - 01 May 14, 08:13PM
RE: openAL and Assaultcube - by Mousikos - 01 May 14, 08:46PM
RE: openAL and Assaultcube - by Ronald_Reagan - 02 May 14, 07:58AM