22 Mar 14, 12:07AM
How do you think about the gameplay?
What is the influence that each weapon and each room have in the creation of the map? Boxes, fences, etc.
Do you think in the access time to the flag in every way in the map? The distance to reach the flag. Ways to intercept. Using AR weapon. Could you give some examples of this in your map?
I see many maps with 3 ways paths and some with 2, you think this is the best standard?
ac_swamp 3 paths - ac_cavern 3 paths
ac_depot 2 paths
From my point of view a simple change of the strength of the AR kick back already changes the gameplay of the map. See ac_desert3. What do you think?
What is the influence that each weapon and each room have in the creation of the map? Boxes, fences, etc.
Do you think in the access time to the flag in every way in the map? The distance to reach the flag. Ways to intercept. Using AR weapon. Could you give some examples of this in your map?
I see many maps with 3 ways paths and some with 2, you think this is the best standard?
ac_swamp 3 paths - ac_cavern 3 paths
ac_depot 2 paths
From my point of view a simple change of the strength of the AR kick back already changes the gameplay of the map. See ac_desert3. What do you think?