Please 1Cap, don't force me to add you in my ignore list, I used to see smarter posts from you...
I don't think AC lost 90% of the forum member, and 80% of it's player... neither, the competitive clan scene was killing himself since the start of the 1.1 and the 1.2 release has nothing to deal with the "removal of the competitive scene". Or maybe it just cleaned all the noobs who were hacking, using exploits or AR's in matches, I already feel the haters comming.
You must understand that, when you download AssaultCube you are supposed to play a multiplayer, first-person shooter game taking place in realistic environments, the point is not to give a good first impression to new players, it's all about keeping the game on it's roots, and this is something you did not undertand yet. The creativeness belong in first to the mapper because a good mapper will not randomly put each mapmodels and pickups and boxes and walls and textures and lights and spawns and flags in his maps, everything has a purpose and this purpose is here to give to the player the best playing experience.
You have absolutelly no idea how hard it is to make a graphically decent map fitting with a very good layout and gameplay, Undead will be able to give you more informations about it.
And what you said about Windows users and the sound bug ... bullshit, but it's useless to say that, you already know it was stupid from your part.
I don't think AC lost 90% of the forum member, and 80% of it's player... neither, the competitive clan scene was killing himself since the start of the 1.1 and the 1.2 release has nothing to deal with the "removal of the competitive scene". Or maybe it just cleaned all the noobs who were hacking, using exploits or AR's in matches, I already feel the haters comming.
You must understand that, when you download AssaultCube you are supposed to play a multiplayer, first-person shooter game taking place in realistic environments, the point is not to give a good first impression to new players, it's all about keeping the game on it's roots, and this is something you did not undertand yet. The creativeness belong in first to the mapper because a good mapper will not randomly put each mapmodels and pickups and boxes and walls and textures and lights and spawns and flags in his maps, everything has a purpose and this purpose is here to give to the player the best playing experience.
You have absolutelly no idea how hard it is to make a graphically decent map fitting with a very good layout and gameplay, Undead will be able to give you more informations about it.
And what you said about Windows users and the sound bug ... bullshit, but it's useless to say that, you already know it was stupid from your part.