26 Jun 10, 07:30PM
I decided this "CHECK BEDTIME" script would be a nice demonstration-piece.
It actually exposed a minor bug in AC 1.0.4 to me -
this makes the script a little less fire-and-forget, since you need to manually trigger it to run once the engine has started up. (KP_PERIOD is used by default for that)
It's not completely fool-proof - for example you could hit KP_PERIOD multiple times - but that doesn't change it's effects, just wastes CPU cycles ;-P
Get CHECK BEDTIME here and put it into your AssaultCube Home and put the following line into your config/autoexec.cfg:
It actually exposed a minor bug in AC 1.0.4 to me -
this makes the script a little less fire-and-forget, since you need to manually trigger it to run once the engine has started up. (KP_PERIOD is used by default for that)
It's not completely fool-proof - for example you could hit KP_PERIOD multiple times - but that doesn't change it's effects, just wastes CPU cycles ;-P
Get CHECK BEDTIME here and put it into your AssaultCube Home and put the following line into your config/autoexec.cfg:
[SELECT ALL] Code:
exec send2bed.cfg