05 Mar 14, 01:19AM
I think doing asymmetrical pickups with a symmetrical map would be quite difficult. So I didn't bother, haha.
Thanks for responses everybody and ExodusS for bug reports. I fixed the building corner glitch. The ceiling grates were different on purpose, but I aligned them anyway, because I noticed one didn't quite fit. I didn't clip the clothes models because I felt they weren't a very permanent object, (a person could easily move them irl), and clipping them could just obstruct gameplay.
Hopefully the number of mapmodels isn't too, too high. I checked it out and a lot of them were very simple models like plants and cigarettes/cans/boxes. I'll see if I can cut it down, but when testing it I didn't find too much of an impact even in the larger rooms.
Thanks for responses everybody and ExodusS for bug reports. I fixed the building corner glitch. The ceiling grates were different on purpose, but I aligned them anyway, because I noticed one didn't quite fit. I didn't clip the clothes models because I felt they weren't a very permanent object, (a person could easily move them irl), and clipping them could just obstruct gameplay.
Hopefully the number of mapmodels isn't too, too high. I checked it out and a lot of them were very simple models like plants and cigarettes/cans/boxes. I'll see if I can cut it down, but when testing it I didn't find too much of an impact even in the larger rooms.