ac_empyreal
#6
I think doing asymmetrical pickups with a symmetrical map would be quite difficult. So I didn't bother, haha.

Thanks for responses everybody and ExodusS for bug reports. I fixed the building corner glitch. The ceiling grates were different on purpose, but I aligned them anyway, because I noticed one didn't quite fit. I didn't clip the clothes models because I felt they weren't a very permanent object, (a person could easily move them irl), and clipping them could just obstruct gameplay.

Hopefully the number of mapmodels isn't too, too high. I checked it out and a lot of them were very simple models like plants and cigarettes/cans/boxes. I'll see if I can cut it down, but when testing it I didn't find too much of an impact even in the larger rooms.
Thanks given by:


Messages In This Thread
ac_empyreal - by Z3R0 - 03 Mar 14, 03:53AM
RE: ac_empyreal - by RandumKiwi - 03 Mar 14, 04:10AM
RE: ac_empyreal - by ExodusS - 03 Mar 14, 12:56PM
RE: ac_empyreal - by Marti - 03 Mar 14, 07:42PM
RE: ac_empyreal - by Luc@s - 04 Mar 14, 07:21PM
RE: ac_empyreal - by Z3R0 - 05 Mar 14, 01:19AM