You're running linux right?
Just replace this part with something of your pleasing: --mod=mods\blablabla
With what you have selected, I'd just make it simple. Call the folder "my_stuff" You will then need to proceed and make a folder in the mods folder called "my_stuff", and package it correctly.
packages/models/weapons/pistol/stuff for pistol goes here
.../weapons/grenade/stuff for grenade goes here
.../weapons/subgun/stuff for subgun goes here
Thanks to phantom for the code.
IF for any reason you are still having trouble, I will kindly package this mod for you, as one whole thing.
Just replace this part with something of your pleasing: --mod=mods\blablabla
With what you have selected, I'd just make it simple. Call the folder "my_stuff" You will then need to proceed and make a folder in the mods folder called "my_stuff", and package it correctly.
packages/models/weapons/pistol/stuff for pistol goes here
.../weapons/grenade/stuff for grenade goes here
.../weapons/subgun/stuff for subgun goes here
[SELECT ALL] Code:
#!/bin/sh
# CUBE_DIR should refer to the directory in which AssaultCube is placed.
#CUBE_DIR=~/assaultcube
#CUBE_DIR=/usr/local/assaultcube
#CUBE_DIR=./
CUBE_DIR=$(dirname "$(readlink -f "${0}")")
# CUBE_OPTIONS starts AssaultCube with any command line options you choose.
#CUBE_OPTIONS="-f"
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.2 --init --mod=mods\blablabla"
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`
# MACHINE_NAME should be set to the architecture of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`
case ${SYSTEM_NAME} in
Linux)
SYSTEM_NAME=linux_
;;
*)
SYSTEM_NAME=unknown_
;;
esac
case ${MACHINE_NAME} in
i486|i586|i686)
MACHINE_NAME=
;;
x86_64)
MACHINE_NAME=64_
;;
*)
if [ ${SYSTEM_NAME} != native_ ]
then
SYSTEM_NAME=native_
fi
MACHINE_NAME=
;;
esac
if [ -x "${CUBE_DIR}/bin_unix/native_client" ]
then
SYSTEM_NAME=native_
MACHINE_NAME=
fi
if [ -x "/sbin/ldconfig" ]; then
if [ -z "$(/sbin/ldconfig -p | grep "libX11")" ]; then
echo "To run AssaultCube, please ensure X11 libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libSDL-1.2")" ]; then
echo "To run AssaultCube, please ensure SDL v1.2 libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libSDL_image")" ]; then
echo "To run AssaultCube, please ensure SDL_image libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libz")" ]; then
echo "To run AssaultCube, please ensure z libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libogg")" ]; then
echo "To run AssaultCube, please ensure ogg libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libvorbis")" ]; then
echo "To run AssaultCube, please ensure vorbis libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libopenal")" ]; then
echo "To run AssaultCube, please ensure OpenAL-Soft libraries are installed."
exit 1
fi
if [ -z "$(/sbin/ldconfig -p | grep "libcurl")" ]; then
echo "To run AssaultCube, please ensure Curl libraries are installed."
exit 1
fi
fi
if [ -x "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ]; then
cd "${CUBE_DIR}"
exec "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ${CUBE_OPTIONS} "$@"
elif [ -e "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ]; then
echo "Insufficient permissons to run AssaultCube."
echo "Please change (chmod) the AssaultCube client in the bin_unix folder to be readable/executable."
else
echo "Your platform does not have a pre-compiled AssaultCube client."
echo "Please follow the following steps to build a native client:"
echo "1) Ensure you have the following DEVELOPMENT libraries installed:"
echo " OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft, libcurl"
echo "2) Ensure clang++ and any other required build tools are installed."
echo "3) Change directory to ./source/src/ and type \"make install\"."
echo "4) If the compile succeeds, return to this directory and re-run this script."
exit 1
fi
Thanks to phantom for the code.
IF for any reason you are still having trouble, I will kindly package this mod for you, as one whole thing.