Installing Mods
#22
You're running linux right?

Just replace this part with something of your pleasing: --mod=mods\blablabla

With what you have selected, I'd just make it simple. Call the folder "my_stuff" You will then need to proceed and make a folder in the mods folder called "my_stuff", and package it correctly.

packages/models/weapons/pistol/stuff for pistol goes here
.../weapons/grenade/stuff for grenade goes here
.../weapons/subgun/stuff for subgun goes here

Code:
#!/bin/sh # CUBE_DIR should refer to the directory in which AssaultCube is placed. #CUBE_DIR=~/assaultcube #CUBE_DIR=/usr/local/assaultcube #CUBE_DIR=./ CUBE_DIR=$(dirname "$(readlink -f "${0}")") # CUBE_OPTIONS starts AssaultCube with any command line options you choose. #CUBE_OPTIONS="-f" CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.2 --init --mod=mods\blablabla" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux SYSTEM_NAME=`uname -s` # MACHINE_NAME should be set to the architecture of your processor. #MACHINE_NAME=i686 MACHINE_NAME=`uname -m` case ${SYSTEM_NAME} in Linux) SYSTEM_NAME=linux_ ;; *) SYSTEM_NAME=unknown_ ;; esac case ${MACHINE_NAME} in i486|i586|i686) MACHINE_NAME= ;; x86_64) MACHINE_NAME=64_ ;; *) if [ ${SYSTEM_NAME} != native_ ] then SYSTEM_NAME=native_ fi MACHINE_NAME= ;; esac if [ -x "${CUBE_DIR}/bin_unix/native_client" ] then SYSTEM_NAME=native_ MACHINE_NAME= fi if [ -x "/sbin/ldconfig" ]; then if [ -z "$(/sbin/ldconfig -p | grep "libX11")" ]; then echo "To run AssaultCube, please ensure X11 libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libSDL-1.2")" ]; then echo "To run AssaultCube, please ensure SDL v1.2 libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libSDL_image")" ]; then echo "To run AssaultCube, please ensure SDL_image libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libz")" ]; then echo "To run AssaultCube, please ensure z libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libogg")" ]; then echo "To run AssaultCube, please ensure ogg libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libvorbis")" ]; then echo "To run AssaultCube, please ensure vorbis libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libopenal")" ]; then echo "To run AssaultCube, please ensure OpenAL-Soft libraries are installed." exit 1 fi if [ -z "$(/sbin/ldconfig -p | grep "libcurl")" ]; then echo "To run AssaultCube, please ensure Curl libraries are installed." exit 1 fi fi if [ -x "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ]; then cd "${CUBE_DIR}" exec "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ${CUBE_OPTIONS} "$@" elif [ -e "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ]; then echo "Insufficient permissons to run AssaultCube." echo "Please change (chmod) the AssaultCube client in the bin_unix folder to be readable/executable." else echo "Your platform does not have a pre-compiled AssaultCube client." echo "Please follow the following steps to build a native client:" echo "1) Ensure you have the following DEVELOPMENT libraries installed:" echo " OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft, libcurl" echo "2) Ensure clang++ and any other required build tools are installed." echo "3) Change directory to ./source/src/ and type \"make install\"." echo "4) If the compile succeeds, return to this directory and re-run this script." exit 1 fi

Thanks to phantom for the code.



IF for any reason you are still having trouble, I will kindly package this mod for you, as one whole thing.
Thanks given by:


Messages In This Thread
Installing Mods - by Mousikos - 25 Feb 14, 02:59PM
RE: Installing Mods - by Medusa - 25 Feb 14, 03:45PM
RE: Installing Mods - by Mousikos - 25 Feb 14, 03:49PM
RE: Installing Mods - by hgf-arg - 25 Feb 14, 05:46PM
RE: Installing Mods - by Mousikos - 25 Feb 14, 06:46PM
RE: Installing Mods - by hgf-arg - 25 Feb 14, 07:37PM
RE: Installing Mods - by Mousikos - 25 Feb 14, 07:41PM
RE: Installing Mods - by hgf-arg - 25 Feb 14, 07:46PM
RE: Installing Mods - by MPx - 25 Feb 14, 08:29PM
RE: Installing Mods - by Mousikos - 25 Feb 14, 09:06PM
RE: Installing Mods - by +f0r3v3r+ - 25 Feb 14, 10:43PM
RE: Installing Mods - by Mousikos - 25 Feb 14, 10:50PM
RE: Installing Mods - by blueberry - 26 Feb 14, 01:02AM
RE: Installing Mods - by MPx - 25 Feb 14, 11:41PM
RE: Installing Mods - by Mousikos - 26 Feb 14, 12:28AM
RE: Installing Mods - by Mousikos - 26 Feb 14, 01:10AM
RE: Installing Mods - by blueberry - 26 Feb 14, 01:12AM
RE: Installing Mods - by Mousikos - 26 Feb 14, 01:15AM
RE: Installing Mods - by hgf-arg - 26 Feb 14, 01:11AM
RE: Installing Mods - by #M|A#Wolf - 26 Feb 14, 02:34AM
RE: Installing Mods - by Mousikos - 26 Feb 14, 03:48AM
RE: Installing Mods - by D3M0NW0LF - 26 Feb 14, 03:50AM
RE: Installing Mods - by Mousikos - 26 Feb 14, 03:52AM
RE: Installing Mods - by D3M0NW0LF - 26 Feb 14, 03:58AM
RE: Installing Mods - by Mousikos - 26 Feb 14, 04:04AM