ac_overfreeze
#4
Really amazing map, it's similar to ac_werk in design but the gameplay is less open and offers a more strategic gameplay, also the map is a lot more complex to understand and to master.
The use of Cleaner's doors is smart and there are a lot of genious uses of common mapmodels.

I checked for some bugs/glitches but I did not found a single one, but there is something you could fix, the platform mapmodel you use as a bridge is not well placed and because of that, the textures don't fit well at the mapmodel/floor transition, the code of the platform is "57 11 93" (metal texture), if you want to fix it, just look at another direction, but I guess you already know that. :P
Thanks given by:


Messages In This Thread
ac_overfreeze - by Z3R0 - 07 Feb 14, 02:51AM
RE: ac_overfreeze - by D3M0NW0LF - 07 Feb 14, 02:56AM
RE: ac_overfreeze - by Quake - 07 Feb 14, 04:00AM
RE: ac_overfreeze - by ExodusS - 08 Feb 14, 05:31PM
RE: ac_overfreeze - by Z3R0 - 08 Feb 14, 11:14PM
RE: ac_overfreeze - by bballn45 - 10 Feb 14, 01:31AM
RE: ac_overfreeze - by Medusa - 10 Feb 14, 03:54PM
RE: ac_overfreeze - by D3M0NW0LF - 10 Feb 14, 04:50PM
RE: ac_overfreeze - by Z3R0 - 10 Feb 14, 04:59PM
RE: ac_overfreeze - by Medusa - 10 Feb 14, 10:59PM
RE: ac_overfreeze - by ExodusS - 11 Feb 14, 12:15AM
RE: ac_overfreeze - by Z3R0 - 11 Feb 14, 12:17AM
RE: ac_overfreeze - by Medusa - 11 Feb 14, 11:23AM
RE: ac_overfreeze - by Z3R0 - 11 Feb 14, 06:04PM
RE: ac_overfreeze - by MPx - 12 Feb 14, 06:08PM
RE: ac_overfreeze - by Z3R0 - 13 Feb 14, 12:18AM
RE: ac_overfreeze - by ExodusS - 13 Feb 14, 04:35PM
RE: ac_overfreeze - by Medusa - 13 Feb 14, 04:39PM
RE: ac_overfreeze - by Z3R0 - 15 Feb 14, 12:55AM