[Map] King Of The Hill 2
#5
If I understand well, the gameplay for this kind of map is the oposite of what I did in the past for bots?



The map looks really nice and you made a good use of Nieb's textures BTW.
I think the map needs some walls to make the difference between the skymap and the playable map, I know here there is a problem with the Cube Engine because you already used heightfields on the floor, what you can do is to delete the heighfields all along the wall you are going to add or just to use a texture that fits well with a "stairs-wall" like I did in the past on ac_palenque because I already encountered this problem. I can't show you the exact wall from my computer, but I've found a screenshot (not perfect still).

The texture is probably on Akimbo trough ac_palenque files.
Thanks given by:


Messages In This Thread
[Map] King Of The Hill 2 - by Think3r - 04 Feb 14, 12:11AM
RE: [Map] King Of The Hill 2 - by Quake - 04 Feb 14, 12:59AM
RE: [Map] King Of The Hill 2 - by MPx - 04 Feb 14, 01:31AM
RE: [Map] King Of The Hill 2 - by Think3r - 04 Feb 14, 05:51AM
RE: [Map] King Of The Hill 2 - by ExodusS - 04 Feb 14, 11:59AM
RE: [Map] King Of The Hill 2 - by MPx - 04 Feb 14, 02:31PM
RE: [Map] King Of The Hill 2 - by Think3r - 05 Feb 14, 12:30AM
RE: [Map] King Of The Hill 2 - by MPx - 05 Feb 14, 01:28AM