01 Feb 14, 05:11AM
I mostly notice a "buggy" hitsound when setting it to instant (hitsound 2).
i.e. I hear 4 hitsounds (with delays between each), when in reality I hit 7 with the SMG for a frag. I know the amount of bullets I've hit by a script which echoes the amount in the console.
And since sometimes instant hitsounds don't "work", I never use them to reliably count my hits and rely on that script instead. I just use hitsounds as a kind of positive feedback.
i.e. I hear 4 hitsounds (with delays between each), when in reality I hit 7 with the SMG for a frag. I know the amount of bullets I've hit by a script which echoes the amount in the console.
And since sometimes instant hitsounds don't "work", I never use them to reliably count my hits and rely on that script instead. I just use hitsounds as a kind of positive feedback.