[CUBESCRIPT] hook.cfg
#1
Hi,

I made this script about a year ago, and I don't think I'm going to be working on it again any time soon. It needs somebody to maintain and improve it, that's why I'm literally giving it away here.

It was built around the callbacks you can already use in ac1.2, except it is more flexible and scalable. What it does is allow you to register a callback (→ a function) that will be called whenever a specific event is detected ingame. There are now 42 events available in the script (it needs more imo), among which are events like
ev_connected, ev_primary_used, etc

There's a lot of potential in the application of this (Bukz had started building a stats modules on top of hook.cfg), and I'm curious to see what kind of things the community will come up with.

License: MIT
Script
Tests/Examples
Thanks given by:


Messages In This Thread
[CUBESCRIPT] hook.cfg - by ironzorg - 14 Jan 14, 11:25AM
RE: [CUBESCRIPT] hook.cfg - by DeafieGamer - 14 Jan 14, 08:35PM
RE: [CUBESCRIPT] hook.cfg - by ironzorg - 14 Jan 14, 09:32PM
RE: [CUBESCRIPT] hook.cfg - by PhaNtom - 14 Jan 14, 09:03PM
RE: [CUBESCRIPT] hook.cfg - by Ronald_Reagan - 14 Jan 14, 09:22PM