11 Jan 14, 04:59PM
You have to do it manually
open your cfg and then write
mapmodel 0 0 0 0 "HP/shark"
save it and then on the edit mode type:
/newent mapmodel 0 0 0 0 (*)
(*) the first number is de radius, the second is the number of the mapmodel, 3rd the height and the last one the texture. You must change the 2nd one
Example on the cfg file:
mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201 Last official mapmodel
mapmodel 0 0 0 0 "HP/shark" //202
example how to place on edit mode
/newent mapmodel 0 202 0 0
Read this for further information
http://assault.cubers.net/docs/mapediting5.html
open your cfg and then write
mapmodel 0 0 0 0 "HP/shark"
save it and then on the edit mode type:
/newent mapmodel 0 0 0 0 (*)
(*) the first number is de radius, the second is the number of the mapmodel, 3rd the height and the last one the texture. You must change the 2nd one
Example on the cfg file:
mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201 Last official mapmodel
mapmodel 0 0 0 0 "HP/shark" //202
example how to place on edit mode
/newent mapmodel 0 202 0 0
Read this for further information
http://assault.cubers.net/docs/mapediting5.html