Trying to understand autodownload
#1
What is the difference in handling of custom maps and assets between 1.1 and 1.2? Here's a common situation when playing a custom map in 1.2. In this screenshot, I've used /getmap, but the same happens when I allow the client to automatically download it.

[Image: ZsJBcOX.jpg]

In 1.1, there was no such problem on the same map. The client simply downloaded the map (given autogetmap 1) and everything appeared as intended with no need to download additional assets. In that screenshot there should be a ladder, for example. What changed? Was that asset included in 1.1 but not 1.2 by default? Were such items included in the map in previous versions but exist separately now? What can be done to fix such a situation?

Where is the client getting the paths to those files? Is that in the map data? It seems "mitaman" only has one thing:

http://us.ac-akimbo.net/packages/textures/mitaman/

ac_mojave is in the list of maps that are supposed to work with autodownload. This problem was also seen on ac_polar, which is in the list as well:

http://ac-akimbo.net/showthread.php?tid=112

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Messages In This Thread
Trying to understand autodownload - by vonunov - 04 Jan 14, 02:32AM