16 Dec 13, 04:31PM
(16 Dec 13, 10:04AM)Luc@s Wrote:(15 Dec 13, 09:06PM)Jpablon Wrote: are you serious??
do you know how target vectors are calculated ?
(remember why players with shitty graphics can't shoot at people)
yes I do.
zbuffer is used to get the max distance (see readdepth function), player models are rendered after call readdepth so there is not way get a collision.