Being a good player
#9
I'm not a pro, but I'm not a total newb either. What I figured out is that being skilled depends on two things. Being able to hit your opponent, and being able to survive the incoming fire.

Hitting your opponent is mostly about keeping the cross-hair on your opponent while he dodges around, The better the player, the better he will dodge. Total beginners will stand still, newbs will run around, advanced players will strafe while walking to be faster, more advanced players will dance around, semi pros will jump, jump crouch, run backwards and dance, while pros will do everything listed previously and also use their surroundings to practically become ninjas to the extent the game will permit it.

Surviving depends on 3 things, the amount of health you have, the amount of armor you have and your dodging skills. There is also the third and the half thing which is luck. Sometimes you'll be headshot unintentionally, walk into a room with 3 or more enemies, walk into a nade behind a corner, get shotgunned around a corner in the face, usually by some lucky punk. From what I gathered, best way to go about surving long periods of time is to camp a route and stay on defense. Contrary to what some might say, having a route that leads you to armor, health and ammo is still camping, even if it's not standing behind a corner and waiting for someone to step into your field of fire. Still, route camping is good. Unfortunately, if you want flags, you'll need to go on the attack, so you can't defensively camp forever. In this instance, pick your attack route with care. Usually it's good to choose a less traveled one, or one with good pickups. Going in to an enemy base from the side that has a health pickup is good, so you can pick it up after you sustain damage.

On the technical side, your game might benefit from a better and stable frame rate. It is advisable to have a ps2 keyboard as it has the least amount of lag, from the moment you press a key, to the moment the game gets the signal that you did. Mice are a lengthy discussion, but most will agree that wireless mice have the most lag, so it's best to avoid them. USB is a good choice. On a side note, having extra mouse buttons IMO is a good thing, I have 2, and they're set to change weapons to knife and pistol. I find it quicker than using the keyboard or the scroll wheel. It does come down to personal preference tho.

All this aside, FPS games are mostly about skill, with no dice rolls like RPGs have for instance, and skills are trainable. Practice, practice, practice, the more the better. Having a gunfight with an opponent is a battle of wills, and usually the guy with the stronger will to win the fight will do it. Will is trainable. You can do it in game by playing or outside the game by taking a martial arts course for instance. Willpower will keep you calm in tight situations, improving the steadiness of your aim and your survival rate. With a honed enough will, you will probably be able to fell what the opponent will do in the next moment or so, so you will be better prepared to use it to gain the advantage.

It is also good to know your weapons to be successful. Fight on your ground of choice, not theirs. Open the range to opponents wielding shotguns and smgs
. Close the range to opponents wielding carbines and snipers. It's a bit risky with snipers, as people using them are usually adept at killing you at any range, from across the map to using a knife to slice you up. Best way to go about killing those kind of opponents is to dodge their first bullet then spray them while you can. If you get hit by a sniper and survive, I suggest you retreat while you can. In smg vs smg, or ar vs ar duels, it's usually down to better aim and more armor. smg is better at close range, while ar is better at more range.
If you wield an ar and go against a smg, it's better to open the range, and vice versa. Akimbo usually beats everything.
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Messages In This Thread
Being a good player - by 1Cap - 10 Dec 13, 06:50AM
RE: Being a good player - by Undead - 10 Dec 13, 07:19AM
RE: Being a good player - by TheNihilanth - 10 Dec 13, 07:25AM
RE: Being a good player - by Orynge - 10 Dec 13, 07:35AM
RE: Being a good player - by Ronald_Reagan - 10 Dec 13, 09:10AM
RE: Being a good player - by Rainbow - 10 Dec 13, 10:08AM
RE: Being a good player - by vonunov - 10 Dec 13, 10:21AM
RE: Being a good player - by KnifeOnly - 10 Dec 13, 11:36AM
RE: Being a good player - by RKTnoob - 10 Dec 13, 12:20PM
RE: Being a good player - by SrPER$IAN - 10 Dec 13, 01:59PM
RE: Being a good player - by ExodusS - 11 Dec 13, 05:16PM
RE: Being a good player - by Marti - 10 Dec 13, 02:20PM
RE: Being a good player - by ElCrema - 10 Dec 13, 06:40PM
RE: Being a good player - by MerCyKiL - 10 Dec 13, 07:35PM
RE: Being a good player - by Fate - 10 Dec 13, 09:45PM
RE: Being a good player - by KnifeOnly - 10 Dec 13, 09:50PM
RE: Being a good player - by Fate - 10 Dec 13, 10:38PM
RE: Being a good player - by MerCyKiL - 11 Dec 13, 01:09AM
RE: Being a good player - by 1Cap - 11 Dec 13, 01:26AM
RE: Being a good player - by #M|A#Wolf - 11 Dec 13, 01:57AM
RE: Being a good player - by Waffles - 11 Dec 13, 03:21PM
RE: Being a good player - by RKTnoob - 11 Dec 13, 06:22PM
RE: Being a good player - by ElCrema - 11 Dec 13, 06:33PM
RE: Being a good player - by Hellspell - 11 Dec 13, 08:22PM
RE: Being a good player - by MorganKell - 12 Dec 13, 01:24AM
RE: Being a good player - by Cemer - 12 Dec 13, 01:30AM
RE: Being a good player - by #M|A#Wolf - 12 Dec 13, 02:13AM
RE: Being a good player - by 1Cap - 12 Dec 13, 02:41AM
RE: Being a good player - by KnifeOnly - 12 Dec 13, 07:57AM
RE: Being a good player - by Z-karIuS - 12 Dec 13, 04:22AM
RE: Being a good player - by 1Cap - 12 Dec 13, 05:21AM
RE: Being a good player - by 1Cap - 12 Dec 13, 03:48PM
RE: Being a good player - by KnifeOnly - 14 Dec 13, 12:03PM
RE: Being a good player - by #M|A#Wolf - 13 Dec 13, 12:22AM
RE: Being a good player - by 1Cap - 15 Dec 13, 02:07AM
RE: Being a good player - by Feng - 15 Dec 13, 08:15AM
RE: Being a good player - by Krayce - 15 Dec 13, 05:15PM
RE: Being a good player - by VectorM12 - 21 Dec 13, 01:38AM
RE: Being a good player - by Cemer - 21 Dec 13, 01:48AM
RE: Being a good player - by Xenon - 21 Dec 13, 05:47AM
RE: Being a good player - by ReDBuLL - 21 Dec 13, 03:04PM
RE: Being a good player - by 1Cap - 12 Feb 14, 10:33PM
RE: Being a good player - by #M|A#Wolf - 12 Feb 14, 10:48PM
RE: Being a good player - by 1Cap - 12 Feb 14, 11:00PM