[MAP] Medina (final)
#7
The layout is really interesting! Put more things to hide behind in the hallways and the larger rooms.
If you put a ladder entity on the palm tree, I'll give you +3 internets.
Otherwise, general addition of little models here and there will make the map look more detailed. Probably some tires leaning up against the tall wall in the palm tree room, to complement the dumpster.
Put one additional ammobox near each of the bases.
Maybe one more nade pickup near the center of the map, perhaps in the room with the electrical box mapmodel.
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Messages In This Thread
[MAP] Medina (final) - by Andrez - 10 Sep 10, 01:53PM
RE: [MAP] Medina (beta) - by yata - 10 Sep 10, 09:43PM
RE: [MAP] Medina (beta) - by ärkefiende - 10 Sep 10, 10:24PM
RE: [MAP] Medina (beta) - by samsattF - 11 Sep 10, 12:15AM
RE: [MAP] Medina (beta) - by Andrez - 11 Sep 10, 02:47AM
RE: [MAP] Medina (beta) - by samsattF - 11 Sep 10, 04:48AM
RE: [MAP] Medina (beta) - by V-Man - 11 Sep 10, 06:37AM
RE: [MAP] Medina (beta) - by Andrez - 12 Sep 10, 09:11PM
RE: [MAP] Medina (beta) - by V-Man - 13 Sep 10, 03:41AM
RE: [MAP] Medina (final) - by samsattF - 12 Sep 10, 10:04PM
RE: [MAP] Medina (final) - by tempest - 13 Sep 10, 09:02PM
RE: [MAP] Medina (final) - by Orynge - 14 Sep 10, 09:56AM
RE: [MAP] Medina (final) - by PolarHedgehog - 14 Sep 10, 03:19PM