Assault Cube Sound Engineering
#25
(26 Oct 13, 10:28PM)Cemer Wrote:
(26 Oct 13, 09:38PM)SrPER$IAN Wrote:
Quote:4) Find that one undergrad that is looking for attention and recognition and have him help you.
Fail : Probably that's the way you convinced Jake?

SHOTS FIRED

I'd defend myself, but it really is how this whole thing started hahaha

(09 Oct 13, 03:19PM)Felix-The-Ghost Wrote:
(03 Oct 13, 03:21AM)Aekom Wrote: I'm generally ok with the default sounds of AC...all except for the pistol fire. Gunshot 001 could be a good replacement, one that doesn't sound like it belongs in a western.

Lol so true.
Not sure what sound a knife swinging in the air makes either :/

I got a big bowie knife, probably 10 or so inches, and swung it around as fast as I could and the swishing sound it makes is so quiet it's more or less inaudible. The swing sound I made is a couple of coat-hangers being swung through the air and tuned down a little with a little bit of rustling clothes behind it. Modern shooters like Call of Duty and Battlefield generally use a sound that's based around clothes rustling quickly as they rush for the knife but it really doesn't fit in with the assault cube style or animations.
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Messages In This Thread
Assault Cube Sound Engineering - by JakeEwings - 02 Oct 13, 11:31AM
RE: Assault Cube Sound Engineering - by Cemer - 02 Oct 13, 01:43PM
RE: Assault Cube Sound Engineering - by Aekom - 03 Oct 13, 03:21AM
RE: Assault Cube Sound Engineering - by Cemer - 04 Oct 13, 02:39AM
RE: Assault Cube Sound Engineering - by pweaks - 03 Oct 13, 07:11AM
RE: Assault Cube Sound Engineering - by Cemer - 25 Oct 13, 08:29PM
RE: Assault Cube Sound Engineering - by Cemer - 26 Oct 13, 03:27AM
RE: Assault Cube Sound Engineering - by Cemer - 26 Oct 13, 10:28PM
RE: Assault Cube Sound Engineering - by JakeEwings - 04 Nov 13, 05:15AM