26 Oct 13, 01:47PM
(25 Oct 13, 05:07PM)Jpablon Wrote: It would not help at all, some hits are discarded because you are dead, also "onHit" delivers the same information that you get on the server.
Hits happen even after you die don't they? Do you mean because another player has already killed that player?
(25 Oct 13, 05:07PM)Jpablon Wrote: I've also been feeling some unhits, I checked it and there is not unhits (no like in the old version at least)
I also didn't detect any unhits (comparing sent hits to client-side hits), but yet the game feels bad. However I have never been 100% convinced that even client-side hits are accurate. I remember in 1.1 one time Jason couldn't make a single hit against a player standing still - the bullets went through the player.
Lucas, are client-side hits computed with OpenGL colour picking? How sure are you that different drivers are returning perfect results?
(25 Oct 13, 05:07PM)Jpablon Wrote: so probably some hits are lost because the interpolation is not good and the anticheat adds more jitter now.
All the 1.2 servers seem kind of laggy to me, is that the anticheat taking too much computation?