25 Oct 13, 04:35PM
AFAIK the default accuracy script delivers hits, which are registered client-side. To make stats, we would need kind of function that shows us server-side registered hits and thus we can compare them.
Until now the only way was to reset the accuracy script after each single fight and count hits. Finally you had a possibility to calculate unhits, but not always and not exact unhits, because you had to ensure that the enemy had no kevlar at all. This method of calculating unhits was only useful for spawnfrags.
Another way, which is not very popular, was watching demos for a single action (nobody is writing down hits for each single fight and comparing them after with demo).
Also this special "unhits" command on some servers isnt 100% accurate compared to the local accuracy script. I have tested it several times and have noticed slight differences.
A new function, that could deliver us client-side hits and server-side hits after a entire game might be helpful for making stats. Sure it would be also great, if this function could send us such stats also during the game. Furthermore a seperate log file for such datas would be nice. In my opinion it would be the best way to overload this function several times to make it more comfortable for users.
Until now the only way was to reset the accuracy script after each single fight and count hits. Finally you had a possibility to calculate unhits, but not always and not exact unhits, because you had to ensure that the enemy had no kevlar at all. This method of calculating unhits was only useful for spawnfrags.
Another way, which is not very popular, was watching demos for a single action (nobody is writing down hits for each single fight and comparing them after with demo).
Also this special "unhits" command on some servers isnt 100% accurate compared to the local accuracy script. I have tested it several times and have noticed slight differences.
A new function, that could deliver us client-side hits and server-side hits after a entire game might be helpful for making stats. Sure it would be also great, if this function could send us such stats also during the game. Furthermore a seperate log file for such datas would be nice. In my opinion it would be the best way to overload this function several times to make it more comfortable for users.