Why has AC never had a seperate akimbo model?
#7
(14 Oct 13, 11:09AM)Cleaner Wrote:
(14 Oct 13, 10:30AM)|HP| Wrote: I think its the same reason why pistol,knife and grenade are in the left hand and not right...they would look even more retarded if in the right hand:D

??? Can you please elaborate...

I can't see why the fact of being left or right handed would make you look more or less retarded.

I can elaborate dear Cleaner.
Look at the poses of the left hand and the right hand... ok? Now put the pistol into the right hand, ok? You are "shooting" to the side and not straight. Not to mention that the left hand would be empty and it would always be sticking out in a very retarded fashion.

Not sure if it would be possible to do some hacky stuff and rig the existing playermodel and add some extra animations to it (because its a vertex animation). I dont know, because i didnt try . Like AkimboAttack, GrenadeAttack and knifeAttack.

Because that would make sense and look less retarded... lets face it, you knife and throw grenades with a rifle attack kickback animation.

So probably it seemed like too much extra hassle to makkE (or who ever added the Action Quake 2 playermodel originally).
Thanks given by:


Messages In This Thread
RE: Why has AC never had a seperate akimbo model? - by |HP| - 14 Oct 13, 11:55AM