[mapmodel] Bird In The Sky
#16
(01 Oct 13, 03:14PM)Cleaner Wrote:
(30 Sep 13, 10:26AM)|HP| Wrote:
(30 Sep 13, 05:54AM)Felix-The-Ghost Wrote: Any way to make it appear higher by making them smaller and revolve slower?
you can test with

mdlscale %
and
last number in md3anim tag

The testing is fine for him to do if he fancies to but imo there is only a few fiddling in cfg and no touching the model nor the texture at all, so I think that just for credits/licences sake if there is an eventual nicer result in sight it should be for you to take care of that process, either in doing what you mentioned or just duplicate the model and change command in cfg.

Not to mention that either way it shouldn't take you no more than what? 2 minutes?

Yeah, I know. The height/size ratio is the best I could do...atm.
+ with what Lucas said, there shouldnt be any problem.
Thanks given by:


Messages In This Thread
[mapmodel] Bird In The Sky - by |HP| - 26 Sep 13, 12:59PM
RE: [mapmodel] Bird In The Sky - by DrauL - 26 Sep 13, 03:01PM
RE: [mapmodel] Bird In The Sky - by |HP| - 26 Sep 13, 03:12PM
RE: [mapmodel] Bird In The Sky - by Andrez - 26 Sep 13, 07:36PM
RE: [mapmodel] Bird In The Sky - by Orynge - 27 Sep 13, 05:24AM
RE: [mapmodel] Bird In The Sky - by Krayce - 27 Sep 13, 04:17PM
RE: [mapmodel] Bird In The Sky - by KnifeOnly - 28 Sep 13, 04:14AM
RE: [mapmodel] Bird In The Sky - by D3M0NW0LF - 28 Sep 13, 04:17AM
RE: [mapmodel] Bird In The Sky - by |HP| - 30 Sep 13, 10:26AM
RE: [mapmodel] Bird In The Sky - by Luc@s - 01 Oct 13, 02:57PM
RE: [mapmodel] Bird In The Sky - by Cleaner - 01 Oct 13, 03:14PM
RE: [mapmodel] Bird In The Sky - by |HP| - 01 Oct 13, 04:43PM
RE: [mapmodel] Bird In The Sky - by BigGunZ - 01 Oct 13, 06:48AM