[mapmodel] Bird In The Sky
#14
(30 Sep 13, 10:26AM)|HP| Wrote:
(30 Sep 13, 05:54AM)Felix-The-Ghost Wrote: Any way to make it appear higher by making them smaller and revolve slower?

you can test with

mdlscale %
and
last number in md3anim tag

By default it is about 16 cubes in the air and as far as i remember you can make the ceiling go up to 30 (or something) without the map restrictions stopping you.

You can go over 30 as long as you don't reach this limit on too big areas.
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Messages In This Thread
[mapmodel] Bird In The Sky - by |HP| - 26 Sep 13, 12:59PM
RE: [mapmodel] Bird In The Sky - by DrauL - 26 Sep 13, 03:01PM
RE: [mapmodel] Bird In The Sky - by |HP| - 26 Sep 13, 03:12PM
RE: [mapmodel] Bird In The Sky - by Andrez - 26 Sep 13, 07:36PM
RE: [mapmodel] Bird In The Sky - by Orynge - 27 Sep 13, 05:24AM
RE: [mapmodel] Bird In The Sky - by Krayce - 27 Sep 13, 04:17PM
RE: [mapmodel] Bird In The Sky - by KnifeOnly - 28 Sep 13, 04:14AM
RE: [mapmodel] Bird In The Sky - by D3M0NW0LF - 28 Sep 13, 04:17AM
RE: [mapmodel] Bird In The Sky - by |HP| - 30 Sep 13, 10:26AM
RE: [mapmodel] Bird In The Sky - by Luc@s - 01 Oct 13, 02:57PM
RE: [mapmodel] Bird In The Sky - by Cleaner - 01 Oct 13, 03:14PM
RE: [mapmodel] Bird In The Sky - by |HP| - 01 Oct 13, 04:43PM
RE: [mapmodel] Bird In The Sky - by BigGunZ - 01 Oct 13, 06:48AM