Alternative Shotgun Animation (Stock shotgun) WIP
#24
(05 Sep 13, 08:22AM)Cleaner Wrote: We would then have to fully rework the playermodel to add reload animation for every weapon.
Right now playermodel has 197 animated frames (including the useless boot kick) I don't really think any modeller around here will feel like working countless hours adding 100+ extra frames to it just for the sake of some visuals that at the end of the day won't fit with actual reload timing at all, final results won't make it any more realistic.

Sorry for purists but it's simply not worth the hassle.

you are talking about the player-model, but i was saying about the hands only. keeping the player-model as it.
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Messages In This Thread
RE: Alternative Shotgun Animation (Stock shotgun) WIP - by MPx - 07 Sep 13, 07:48PM