[source included] Lag auto kick for AC ? + server side accuracy and more !
#11
New update including :
- shuffle by tag system :
/serverextension shuffle "tag1 tag2"
and all players with tag1 will be in the same team, and the players with tag2 in their name will be in the enemy team...
You can use the number of tags you want... with a total limit of 50 chars. In most of the cases, you'll use a max of 2 I think :D
- private message system :
/serverextension msg "cn the message"
will send "the message" to player of client number "cn"
for example :
/serverextension msg "5 defend please"
- demo download limit (3 max downloads by demo) (I have to improve this system)
- fixed accuracy system
- I didn't update playersacc command name, because I didn't know what to use instead of it, sorry V-MAN :p

I recall you I do it to give ideas for 1.1.0.3 (or next version) and to prove it's possible to do :D

server.cpp
http://pastebin.ca/1935808

serverevents.h
http://pastebin.ca/1935810

protos.h
http://pastebin.ca/1935809
oh and join iafmatch.com:28700 if you want to test
admin password is "test"
it's on AC 1.1.0.3
Thanks given by:


Messages In This Thread
RE: Lag auto kick for AC ? - by Gibstick - 05 Sep 10, 04:21PM
RE: Lag auto kick for AC ? - by Luc@s - 05 Sep 10, 04:50PM
RE: Lag auto kick for AC ? - by V-Man - 06 Sep 10, 03:37AM
RE: [source included] Lag auto kick for AC ? + server side accuracy and more ! - by Luc@s - 08 Sep 10, 05:13PM