(06 Sep 13, 10:25AM)Boeufmironton Wrote: 1 do i have to re-export my models with frame to 0 ?
As D3M0NW0LF said, go bottom right and set anim to:
![[Image: f9gDD8G.jpg]](http://i.imgur.com/f9gDD8G.jpg)
Once done you can export.
(06 Sep 13, 10:25AM)Boeufmironton Wrote: 2 how did you smalled the skin file (did you pass to 256x256 ? or is it just the resolution)I didn't modified dimensions at all, I just tweaked some values that aren't visible to the naked eye like chromatic aberration aso.
(06 Sep 13, 10:25AM)Boeufmironton Wrote: 3 what do you think about my idea of separate the door and the open gate ?This idea was already in the back of my head, especially with forthcoming models flip/rotate feature, the main problem will be the axis and that the door frame will probably have to be reworked accordingly (hinges/axis/cube selector).
I haven't looked at it properly yet but yes it's a plausible possibility.
(06 Sep 13, 10:25AM)Boeufmironton Wrote: and last: what about the idea of put more space between faces of grid to gain 5 faces (*4 for normal fence) ?I'm not sure if I get it right but if you're thinking of making a fence made of pentagons instead of squares I wouldn't advice it at all, it may look better but just think ahead of the amount of polys it's going to need...