28 Aug 13, 08:36AM
Actually, I did mail CGTextures once to clearify. Here's their response:
CGTextures Wrote:Hi Carlo,
If you are able to release your part (textured models) under a non-open source license then it would be no problem. This is indeed the way most people use the textures in open source projects (release the art part under a 'closed' license) because most stock photo/texture libraries don't allow open source usage.
Let me know if you have any questions.
Kind regards,
Marcel Vijfwinkel
www.cgtextures.com
Mail Mr.Floppy Wrote:On Tue, Dec 15, 2009 at 8:58 AM, [...] wrote:
Hello CGTextures!
I found your great site quite a while ago and have been using some textures for homepage design so far.
Besides making homepages on a private, non-commercial base I am also mapping and creating mapmodels
for an OpenSource game. Refering to your terms of license it is not supposed to use your works on such
projects due to colliding licenses.
At this game (http://assault.cubers.net) it is completely up to the mapper, which license he attaches to
his work (textures, mapmodels) even if it will be inlcuded into the official AssaultCube distribute. It's only
the engine itself which really has to stay OpenSource.
As you might guess I am now asking whether I would be allowed to use your works for that particular
game, if I will release any media containing textures from yours:
- under full copyright and
- of course, with credit and links to your site on the documentary.
I see the worries of yours and the need to protect your works, though hope I will get the opportunity to
use your great sources.
Regards
Carlo