Weapon balance and player size
#13
The hitboxes could use a rework, but maybe not by size but shape. Having a more accurate hitbox mesh to actually 'hug' the playermodel would be choice, or at least have the box be more accurate to the model. I know nothing of code and rendering so i dont know how difficult this would be, but this implementation could help the gameplay monumentally
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Messages In This Thread
Weapon balance and player size - by MerCyKiL - 22 Aug 13, 12:25AM
RE: Weapon balance and player size - by Orynge - 22 Aug 13, 12:20PM
RE: Weapon balance and player size - by DrauL - 22 Aug 13, 01:50PM
RE: Weapon balance and player size - by Waffles - 22 Aug 13, 03:11PM
RE: Weapon balance and player size - by Marti - 23 Aug 13, 11:34PM
RE: Weapon balance and player size - by Krayce - 29 Aug 13, 06:52PM