[source included] Lag auto kick for AC ? + server side accuracy and more !
#5
I added a server side accuracy + fixed struct.
To see players accuracy, do
/serverextension playersacc
You can ping the server too
(just saying !ping)
the servers answers "pong" with your ping.
Useful to see if you are still connected to a server when it lags.

server.cpp
http://pastebin.ca/1934915

serverevents.h
http://pastebin.ca/1934914

protos.h
http://pastebin.ca/1934916

I hope you like the idea, maybe some things like that could be one day implemented... just a try
Thanks given by:


Messages In This Thread
RE: Lag auto kick for AC ? - by Gibstick - 05 Sep 10, 04:21PM
RE: Lag auto kick for AC ? - by Luc@s - 05 Sep 10, 04:50PM
RE: Lag auto kick for AC ? - by V-Man - 06 Sep 10, 03:37AM
RE: Lag auto kick for AC ? + server side accuracy - by Luc@s - 07 Sep 10, 10:04AM