07 Sep 10, 10:04AM
I added a server side accuracy + fixed struct.
To see players accuracy, do
/serverextension playersacc
You can ping the server too
(just saying !ping)
the servers answers "pong" with your ping.
Useful to see if you are still connected to a server when it lags.
server.cpp
http://pastebin.ca/1934915
serverevents.h
http://pastebin.ca/1934914
protos.h
http://pastebin.ca/1934916
I hope you like the idea, maybe some things like that could be one day implemented... just a try
To see players accuracy, do
/serverextension playersacc
You can ping the server too
(just saying !ping)
the servers answers "pong" with your ping.
Useful to see if you are still connected to a server when it lags.
server.cpp
http://pastebin.ca/1934915
serverevents.h
http://pastebin.ca/1934914
protos.h
http://pastebin.ca/1934916
I hope you like the idea, maybe some things like that could be one day implemented... just a try