01 Aug 13, 06:10PM
(01 Aug 13, 03:25PM)MerCyKiL Wrote: But why is the interval so large? Do we know exactly what the bug is?
It goes something like this:
walk walk walk shoot shoot shoot walk walk crouch kaboom.
We don't know the exact cause of the issue, but are pretty sure it has to do with bit optimizations and possibly updating versions of gcc. Also rendervert.