06 Sep 10, 10:01PM
Vectorization of 2D media is something completetly different, though I get your way of thinking here.
The "problem" with skeleton animation is that each single vertex needs to be attached to one particular bone. As you are not even knowing how those bones are arranged things end up in a theoretically endless amount of differing possibilities and any, no matter how smartly coded, converter-tool could only generate approximations...
Though, while thinking about it, I start wondering whether anyone ever gave it a go. :)
The "problem" with skeleton animation is that each single vertex needs to be attached to one particular bone. As you are not even knowing how those bones are arranged things end up in a theoretically endless amount of differing possibilities and any, no matter how smartly coded, converter-tool could only generate approximations...
Though, while thinking about it, I start wondering whether anyone ever gave it a go. :)