mesh changing
#6
Vectorization of 2D media is something completetly different, though I get your way of thinking here.

The "problem" with skeleton animation is that each single vertex needs to be attached to one particular bone. As you are not even knowing how those bones are arranged things end up in a theoretically endless amount of differing possibilities and any, no matter how smartly coded, converter-tool could only generate approximations...

Though, while thinking about it, I start wondering whether anyone ever gave it a go. :)
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Messages In This Thread
mesh changing - by martino - 31 Aug 10, 12:46PM
RE: mesh changing - by V-Man - 31 Aug 10, 08:30PM
RE: mesh changing - by tempest - 31 Aug 10, 09:43PM
RE: mesh changing - by Mr.Floppy - 03 Sep 10, 10:23AM
RE: mesh changing - by tempest - 03 Sep 10, 10:50PM
RE: mesh changing - by Mr.Floppy - 06 Sep 10, 10:01PM
RE: mesh changing - by V-Man - 06 Sep 10, 11:49PM