20 Jul 13, 11:56AM
tbh, as far as my understanding went I only saw the good points in it and was totally unaware of the downfall (which Luc@s explained to me last evening on irc)...
Basically it's a 'draw' and 'render' thing...
Cool! It occults inner models views.
Cool! Even if you have some polys facing the wrong way your model still renders nicely.
Cool! The engine doesn't 'render' faces outside FOV.
But then...
If the engine do still 'draw' these faces and in this case has doubled it's amount then it's obviously a no no!
About cfg's mess-abouters you also have a point.
So at the end of the day the new rule would be to avoid mdlcullface command at all costs and since models are now fully sealed and decals double-faced I can't see any valid reason to use it at all.
Basically it's a 'draw' and 'render' thing...
Cool! It occults inner models views.
Cool! Even if you have some polys facing the wrong way your model still renders nicely.
Cool! The engine doesn't 'render' faces outside FOV.
But then...
If the engine do still 'draw' these faces and in this case has doubled it's amount then it's obviously a no no!
About cfg's mess-abouters you also have a point.
So at the end of the day the new rule would be to avoid mdlcullface command at all costs and since models are now fully sealed and decals double-faced I can't see any valid reason to use it at all.