(18 Jul 13, 07:16PM)Bukz Wrote: IMO it was a serious issue and I'm glad it (hopefully) will no longer be an issue in the future versions.
If you want to really fix this "serious issue" you should start by fixing some engine bugs everyone can reproduce in editing mode, I know a single-plane mapmodel is really easy to use for new mappers, but it wouldn't take them more than 5 minutes to masterise other bugs like the heighfield bug as well.
Anyway, even if the mapmodel is not single-planed, you can still load a huge mapmodel (let's take the big radar console as exemple) and unclip it from the .cfg. Like that, players can go inside the model and they can shot/see trough it, not their opponents.
No offence but this issue is kinda endless, and I know 2 different ways to make this kind of walls without using a single mapmodel, I made a Youtube tutorial a while ago on how to reproduce one of the 2 ways. Good luck.