11 Jul 13, 11:43AM
Did you export as .md2 or .md3?
Actually the .m2 format isn't perfectly accurate and does "optimize" vertex coordinates automatically, which produces such odd issues.
You may always export as .md3 in order to prevent this thing from happening.
Actually the .m2 format isn't perfectly accurate and does "optimize" vertex coordinates automatically, which produces such odd issues.
You may always export as .md3 in order to prevent this thing from happening.