If I measure with the in-game FPS counter, then yes, it is completely stable on all the official maps looking at any direction. As for playing with 200 FPS, I can't comment on this with absolute certainty since I need to play with this much FPS first..
And I'll say again, the overall percentage of unhits I get is still very low -- I estimate at or below 0.1%. I say this because I sometimes notice a single bullet dropping. What lead me to think a high (300ms?) ping could be a factor is because sometimes when I'm the one getting fired at first, the server will think I'm dead by the time my bullet should have registered.
Another example is I fire a single round just as they disappear around a corner. I hear a hitsound but the hit didn't register.
How do I know if it registered or not?
I use an older version of that infamous damage script. This one doesn't spam my teammates, instead it just tells me how many hits have landed.
And I'll say again, the overall percentage of unhits I get is still very low -- I estimate at or below 0.1%. I say this because I sometimes notice a single bullet dropping. What lead me to think a high (300ms?) ping could be a factor is because sometimes when I'm the one getting fired at first, the server will think I'm dead by the time my bullet should have registered.
Another example is I fire a single round just as they disappear around a corner. I hear a hitsound but the hit didn't register.
How do I know if it registered or not?
I use an older version of that infamous damage script. This one doesn't spam my teammates, instead it just tells me how many hits have landed.