[source included] Lag auto kick for AC ? + server side accuracy and more !
#1
Hey all
you may have noticed it was sometimes hard to kick laggers, or boring to check ping yourself etc.
That's why I think, a lagger auto-kick could be nice on some servers.

I tried to make one for my ladder, that's what I did :
1) you have to turn on a switch (-l) to enable the auto kick.
you have to specify the ping limit between "normal" player and "laggy" players with this switch; for example, if you want a limit of 700 of ping, you will have to add this to the cmd line :
-l700
(Note that the min value is 500)

2) The server check all players ping. When a ping is too high (compared to the limit) the player is in a lag period. If his ping doesn't go under the limit during the next x milliseconds, the player is auto kicked.
x is calculated from a formula (for my tests, I used :
x = (1.33/ping) * 5500 * 1000)
Lag period is reset only if the ping does under the limit during more than 1 second (this value can be changed).

This is what I actually did (I'm not cpp developper at all, sorry my code must be bad, but it should work, and you will see what I mean) :

serverevents.h
http://paste.debian.net/87957/

protos.h
http://paste.debian.net/87958/

My question : could something like this be implemented ?
Do you agree on the system ? Do you have better values or formulas to suggest ? Would you like something like that to exist ?

(Ask me if you didn't understand something)
Thanks, hope it will help
Thanks given by:


Messages In This Thread
[source included] Lag auto kick for AC ? + server side accuracy and more ! - by Luc@s - 05 Sep 10, 03:50PM
RE: Lag auto kick for AC ? - by Gibstick - 05 Sep 10, 04:21PM
RE: Lag auto kick for AC ? - by Luc@s - 05 Sep 10, 04:50PM
RE: Lag auto kick for AC ? - by V-Man - 06 Sep 10, 03:37AM