05 Sep 10, 08:19AM
Remember, the playerstart entity has "direction" -- meaning that the direction you are facing when you place it will be the direction the player faces when spawning.
That and my slow, integrated video card are the only problems I encountered while looking at your map. :)
(Has the texture shearing problem been addressed by the devs yet?)
That and my slow, integrated video card are the only problems I encountered while looking at your map. :)
(Has the texture shearing problem been addressed by the devs yet?)