(06 Jun 13, 12:27AM)fundog Wrote: ping does definitly not affect hitdrop, unless there is written LAG, which is logic, because the player can't send (or recieve) any informations at this moment properly (similar salutation) whatever this does lead to
This.
Also, jpablon: the fire rate measured client side has no value.
what counts is what the server sees. The values client side will probably be worse but they are not meaningful.
EDIT: unless the messages appearing in your client logs were thrown by the server