Ok, I've tested it, the map is good in overall but there are some details to fix IMO.
The use of textures are kinda good, but they are all almost the same, I know Nieb textures are raising the look of a map (because they fit a bit more with AC and especially because they are not used alot) but I think you used it too much and because of this, we can not really make the difference between each bases and special rooms.
Maybe some very different textures but it's hard because Nieb's textures are "stucking" you into a small texture panel.
About rooms and the gameplay, links between rooms are good, oppened but not too much, rooms are kinda flats and empty (empty out of boxes), roof textures are all the same.
The use of textures are kinda good, but they are all almost the same, I know Nieb textures are raising the look of a map (because they fit a bit more with AC and especially because they are not used alot) but I think you used it too much and because of this, we can not really make the difference between each bases and special rooms.
Maybe some very different textures but it's hard because Nieb's textures are "stucking" you into a small texture panel.
About rooms and the gameplay, links between rooms are good, oppened but not too much, rooms are kinda flats and empty (empty out of boxes), roof textures are all the same.