[HELP] The overall ceil height is too high
#14
(19 May 13, 07:08AM)-DIE Wolf- Wrote: If cube engine cant creat Twintower, so how they make it ?!?!?!

I didn't say it can't create, I said the cube engine could not handle those maps, maybe your computer is powerfull enough to generate the map without any lag, but I'm sure many players can't play those maps because of heavy lag issues.
Those headshot-city mappers are not aware of the actual situations (megatowers' mapper was aware since the mapping quality was kinda high, this map isn't made by a newcommer, it's obvious), they are just making some uber open maps, another mapper add some walls, mapmodels, a 3rd mapper rename it and add secret ways... This remind me the famous "Headshot_city_NOW_WITH_LADDERS_!!!!!!".
Noob maps went in that way:
desert>ezjemville>headshotcity/twintowers>douze>megatowers>camper@camper.
Of course we can not stop this, but we (mappers) can stop making worse maps than the previous one.
But IMO, headshotcity and ezjemville were far better than camper@sniper.
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Messages In This Thread
RE: [HELP] The overall ceil height is too high - by ExodusS - 19 May 13, 10:59AM
RE: [HELP] The overall ceil height is too high - by Skinny-Dog - 21 May 13, 12:16AM
RE: [HELP] The overall ceil height is too high - by Skinny-Dog - 21 May 13, 12:56AM
RE: [HELP] The overall ceil height is too high - by Skinny-Dog - 21 May 13, 12:54PM