ac_gutter
#8
thank you all for the positve comments :D

(17 May 13, 05:45AM)ShadowFlameZ Wrote: When did you make this? :o (or perhaps you had this lying around for a while in the vaults, hipster_tiebreak)

had this half completed when i left six months ago. finished it.

(17 May 13, 06:12AM)#M|A#Wolf Wrote: This is tiebreak or gutter???

its officially called ac_gutter. i dubbed it "ac_tiebreak" to signify that it may be a good map for settling matches evenly.

(17 May 13, 11:18AM).ExodusS* Wrote:
(17 May 13, 10:52AM)Z3R0 Wrote: Hahah, steal. You should still do one ExodusS. Having 2 perfectly balanced maps isn't something anyone would be sad/angry about. Will download and take a look at this map now Mercy :)

He doesn't even respect all weapons since the map is huge and open, the middle is a good source of lag, there is water and a lot of mapmodels that alters the vision, he didn't even test the SVN to have an idea about the new weapon balance, there were no test in match/inters before the final release, he doesn't care about base forms and the layout is not interesting in matches.
He's just stealing the "popular" idea and the name into a cheap map. ac_tiebreak will be release son (this summer or before probably) and I'll not rename the map for sure, hope he will deal with the .bak.

EDIT: The map is so long at some points the fog is bugging.

first of all, i have just been told by [SODA]___ME___ that you are also making a tie breaking map. apparently you were going to call it ac_tiebreak. i had no idea about this as this is the first time i have been on the forums in well over 6 months. i havent been paying attention

this map is not called ac_tiebreak, its called ac_gutter. as i said to Wolf, "ac_tiebreak" is supposed to give viewers a clue that this map is not unbalanced. the direct image links say "ac_tiebreak" because thats what i codenamed it each time i saved it.

secondly, i always appreciate criticism, but you dont have to be such a pissant bro. evidently im not a pro mapper. good sleuthing holmes. bet it took a while to figure that one out.

dude. like 20000 people in the world play this game. its not exactly the most serious gaming communuity in the world. elites would never make one of my maps official anyways, no matter how good they were, because they think im not as good as them. so i want to say this: i dont give a damn if i test it in matches or "respect" weapons.

if you keep bitching, i might go so far as to renaming it ac_tiebreak officially. i didnt build this for you.

yfw i made this map:

[Image: 25418834.jpg]

(17 May 13, 01:33PM)Z3R0 Wrote: Haven't looked into it yet, but if that's true, then just be sure to take that into account when making your map I guess, ExodusS :)

As for ac_gutter, I like the layout and the central waterway idea. The bases seem a little bit hard to get in and out of easily, as there essentially is only 1 exit with 2 doors, and the flag is placed a little weirdly. Be more player friendly, heh.

One thing I expect to see in these balanced maps is some nice texture/detail changes in either side of the map. When you spawn in a pub I always know which team I'm on due to the base I'm in, and I like that. In TF2 symmetrical maps the texture colours change from red/blue depending on which side you're in, something like that but maybe a little more subtle could work well. The layout & rooms can still be balanced with unique details on either side :)

the thing about the bases is definitely true. ive never had a map with good bases.

i purposely made both sides symmetrical in looks, however, because i was worried that anything more than a slight aesthetic difference might give an advantage to one side. but as you said, it would probably have been good to make one side a little different than the other to tell them appart
Thanks given by:


Messages In This Thread
ac_gutter - by MerCyKiL - 17 May 13, 05:01AM
RE: ac_gutter - by Oracle - 17 May 13, 05:45AM
RE: ac_gutter - by #M|A#Wolf - 17 May 13, 06:12AM
RE: ac_gutter - by ExodusS - 17 May 13, 10:42AM
RE: ac_gutter - by Z3R0 - 17 May 13, 10:52AM
RE: ac_gutter - by ExodusS - 17 May 13, 11:18AM
RE: ac_gutter - by Z3R0 - 17 May 13, 01:33PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 03:09PM
RE: ac_gutter - by ExodusS - 17 May 13, 03:58PM
RE: ac_gutter - by Fearles=MyS= - 17 May 13, 04:30PM
RE: ac_gutter - by PhaNtom - 17 May 13, 04:33PM
RE: ac_gutter - by Oracle - 17 May 13, 04:51PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 08:25PM
RE: ac_gutter - by Andrez - 17 May 13, 08:37PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 10:49PM
RE: ac_gutter - by Cemer - 17 May 13, 09:10PM
RE: ac_gutter - by gambino - 17 May 13, 10:41PM