08 May 13, 02:18AM
I fixed this in the upcoming 1.2 AC.
The problem was a bug in the post-save optimization of textures that resets textures that it thinks aren't visible to reduce map size.
Also fixed in my mapping client if you need to use 1.1
The problem was a bug in the post-save optimization of textures that resets textures that it thinks aren't visible to reduce map size.
Also fixed in my mapping client if you need to use 1.1